| Post test with multiple images and different file-names uploaded in a different order. |
November 29, 2009
Blog undergoing renovation
Well, times change and so does my blog. So it will temporarily look empty until I can spruce it up again. You know, this template isn't really mobile friendly....
November 27, 2009
October 15, 2009
Luminous Arc 2 MVP test results
Guild Job Bug Hunt
4 witches in T position in the order of Althea, Luna, Dia and Sadie.
enemies: 4 beetles, lvl16 909hp, 2 lvl17's 953hp, 1 lvl18 1123hp.
-Weapon loadout:
--Luna: lvl99, Aquarius Fan, Chiron Hood, Rev Robe, 2x Vitonic, Meditate, Mage Qn. Heart, Deluge Crystal.
--Dia: lvl98, Hyperion Baton, Chiron Hood, Pure Robe, 1 Vitonic 1 HolyFeat, Star Crystal, Meditate, Skanda Garment.
--Sadie: lvl99, Horn of Anemoi, Gold Headband, Rune Coat, 2x Vitonic, Storm Crystal, Meditate, Storm Crystal.
--Althea: lvl99, Simurgh Wand, Princess Crown, Quad-Cape, 2x Vitonic, Blaze Crystal, Nirvana, Blaze Crystal.
Purpose of test: test movement totals, test 1 hit kills versus 2 hit kills, test damage inflicted, test enemy defeated, test movement times, test same MP attack versus number of uses.
Let's enter the conclusion gate shall we?
Here is the log:
Sadie moves 4 squares.
Althea moves 4.
Dia moves 4.
Luna moves 2.
Sadie moves 4.
Althea moves 4.
Dia attacks w/ 1 Bright Arrow lvl16 beetle, no kill, 823 damage from estimated 807 damage. Moves away 2 squares.
Luna moves 3 squares.
Sadie moves 4 squares.
Althea moves 3 squares, Bullet Fire 1 hit kill lvl17 beetle 967 damage from estimated 959.
Dia Bright Arrow kill lvl16 beetle 810 damage from estimated 807, move 4 squares.
Sadie Wind Slices lvl18 Beetle 1051 damage from estimated 1031 damage, move back 1 square. 13 total
Luna Aqua Hammers lvl17 beetle 892 damage from estimated 891 damage, move 2 squares. 7 total
Althea move 2 squares.
Dia moves 4 squares.
Sadie Wind Slicing kills lvl18 beetle 1040 damage from estimated 1031 damage.
Althea moves 2 squares. 15 total
Dia moves 4 squares. 18 Total squares, 5x moves.
Luna Aqua Hammers lvl17 beetle 898 damage from estimated 891 damage.
-Dia is the winrar. Bonus TEC+15 MP+15%
Action data:
Dia: 18 Total squares, 5x actions, Total damage inflicted: 1633.
Sadie: 13 Total squares, 5x actions, Total damage inflicted: 2091 .
Luna: 7 total squares, 3x actions, total damage inflicted: 1790.
Althea: 15 total squares, 5x actions, Total damage inflicted: 967.
Notes:
-Inflicted damage varies due to attack direction, irrelevant since we graded "damage inflicted"
-Roland takes no part in battles, moves as far as he can away from hot zone.
-Most strongest MAG: Luna 373.
-No characters received damage.
-All characters use their first art due to same MP usage (8).
-No items used.
-No character performed "Wait" command.
-All characters "Meditated" their lost MP.
-No criticals performed. Right, as if a 8 MP magic attack can critical...
From this test we can assume that:
1. Most powerful does not equal a guaranteed MVP.
2. 1 hit kills do not equal guaranteed MVP.
3. Most damage inflicted does not equal guaranteed MVP.
4. Level of enemy defeated does not guarantee MVP.
5. The better stats do not equal guaranteed MVP.
6. The more turns AND the above added do not equal guaranteed MVP.
7. From the assumptions mentioned above, we can then assume that:
-The more spaces walked increases chance for MVP.
-The MVP candidate does not have to be the highest level in the party.
-The MVP candidate does not have to inflict the most damage.
-The MVP candidate does not need the best stats.
-The MVP Candidate does not need to expend the most MP.
-The MVP candidate does not need to perform the last kill/action.
-The MVP candidate does not need to kill the highest level enemy.
-The MVP candidate does not need to 1 hit kill every enemy.
What this test does not cover is whether or not damage inflicted has any affect, whether or not healing has an effect, whether or not item usage has an effect, or cloning actions by near identical characters to truly decipher whether or not highest level does play into all of this.
This has been a low level test of the game's mechanics.
4 witches in T position in the order of Althea, Luna, Dia and Sadie.
enemies: 4 beetles, lvl16 909hp, 2 lvl17's 953hp, 1 lvl18 1123hp.
-Weapon loadout:
--Luna: lvl99, Aquarius Fan, Chiron Hood, Rev Robe, 2x Vitonic, Meditate, Mage Qn. Heart, Deluge Crystal.
--Dia: lvl98, Hyperion Baton, Chiron Hood, Pure Robe, 1 Vitonic 1 HolyFeat, Star Crystal, Meditate, Skanda Garment.
--Sadie: lvl99, Horn of Anemoi, Gold Headband, Rune Coat, 2x Vitonic, Storm Crystal, Meditate, Storm Crystal.
--Althea: lvl99, Simurgh Wand, Princess Crown, Quad-Cape, 2x Vitonic, Blaze Crystal, Nirvana, Blaze Crystal.
Purpose of test: test movement totals, test 1 hit kills versus 2 hit kills, test damage inflicted, test enemy defeated, test movement times, test same MP attack versus number of uses.
Let's enter the conclusion gate shall we?
Here is the log:
Sadie moves 4 squares.
Althea moves 4.
Dia moves 4.
Luna moves 2.
Sadie moves 4.
Althea moves 4.
Dia attacks w/ 1 Bright Arrow lvl16 beetle, no kill, 823 damage from estimated 807 damage. Moves away 2 squares.
Luna moves 3 squares.
Sadie moves 4 squares.
Althea moves 3 squares, Bullet Fire 1 hit kill lvl17 beetle 967 damage from estimated 959.
Dia Bright Arrow kill lvl16 beetle 810 damage from estimated 807, move 4 squares.
Sadie Wind Slices lvl18 Beetle 1051 damage from estimated 1031 damage, move back 1 square. 13 total
Luna Aqua Hammers lvl17 beetle 892 damage from estimated 891 damage, move 2 squares. 7 total
Althea move 2 squares.
Dia moves 4 squares.
Sadie Wind Slicing kills lvl18 beetle 1040 damage from estimated 1031 damage.
Althea moves 2 squares. 15 total
Dia moves 4 squares. 18 Total squares, 5x moves.
Luna Aqua Hammers lvl17 beetle 898 damage from estimated 891 damage.
-Dia is the winrar. Bonus TEC+15 MP+15%
Action data:
Dia: 18 Total squares, 5x actions, Total damage inflicted: 1633.
Sadie: 13 Total squares, 5x actions, Total damage inflicted: 2091 .
Luna: 7 total squares, 3x actions, total damage inflicted: 1790.
Althea: 15 total squares, 5x actions, Total damage inflicted: 967.
Notes:
-Inflicted damage varies due to attack direction, irrelevant since we graded "damage inflicted"
-Roland takes no part in battles, moves as far as he can away from hot zone.
-Most strongest MAG: Luna 373.
-No characters received damage.
-All characters use their first art due to same MP usage (8).
-No items used.
-No character performed "Wait" command.
-All characters "Meditated" their lost MP.
-No criticals performed. Right, as if a 8 MP magic attack can critical...
From this test we can assume that:
1. Most powerful does not equal a guaranteed MVP.
2. 1 hit kills do not equal guaranteed MVP.
3. Most damage inflicted does not equal guaranteed MVP.
4. Level of enemy defeated does not guarantee MVP.
5. The better stats do not equal guaranteed MVP.
6. The more turns AND the above added do not equal guaranteed MVP.
7. From the assumptions mentioned above, we can then assume that:
-The more spaces walked increases chance for MVP.
-The MVP candidate does not have to be the highest level in the party.
-The MVP candidate does not have to inflict the most damage.
-The MVP candidate does not need the best stats.
-The MVP Candidate does not need to expend the most MP.
-The MVP candidate does not need to perform the last kill/action.
-The MVP candidate does not need to kill the highest level enemy.
-The MVP candidate does not need to 1 hit kill every enemy.
What this test does not cover is whether or not damage inflicted has any affect, whether or not healing has an effect, whether or not item usage has an effect, or cloning actions by near identical characters to truly decipher whether or not highest level does play into all of this.
This has been a low level test of the game's mechanics.
Luminous Arc 2 Endings guide version 1.6
This will be the new home for my Luminous Arc 2 FAQs starting now. They will be on this blog, and the old post is no longer supported.
This is where you can post comments, suggestions, contributions or just plain dropping by for my FAQ for Luminous Arc 2, the "Luminous Arc 2 Endings guide version 1.6". I'm not one to share email address' so this here post will contain everything there will need to be for the LA2 endings guide.
And I'll remind everyone, anyone can post, you don't need to be a Google/Blogspot/Blogger member to submit a comment. But I usually ask myself, who isn't a Google member? I know a lot of former Yahoo mail users, but really...
By the way, that's an unreleased image of Dia that I've been working on for a while now. Enjoy first preview, FAQ readers. If you don't see it, well... for some silly reason it won't show up on my browsers so just click that odd little box above this post and underneath the post title to see the pic. ~__~
June 3, 2009
Blackberry8320 template test
This is a test post from a T-Mobile Blackberry Curve 8320, testing the difference between blogger templates.
That's
It's
Who's
What's
How's
Wouldn't
Should't
Couldn't
Blackberry8320 template test
This is a test post from a T-Mobile Blackberry Curve 8320, testing the difference between blogger templates.
That's
It's
Who's
What's
How's
Wouldn't
Should't
Couldn't
January 30, 2009
Photoshop is fun when done on the run...
...Well I think I'm an adrenaline junkie since I'm fast, or probably too fast, for my own good. The below photoshop tweaked images are an example. Using pictures provided by HellGundam7 over at the LA2 GameFaqs Ayano CG thread, I did these resampling in a couple of minutes, and as you can see it's not bad if I say so myself.

Of course, these and my previous Ayano photo chop shop job are NOT the best of my abilities as those previous 'shop jobs were done in a quick time and not using the professional grade style. (An amusing story going way back to 2004, back when I was a beta tester for Novalogic and they had a booth at E3 2004, with us Novalogic beta testers showing the E3 guests (who were aptly named something like E3_guest009189) how Joint Ops works and how fun it could be. That's when I stumbled upon Sega's E3 FTP server where I was able to get my hands on some sick resolution Photoshop files which, amazingly enough gave me a clearer look into how to make professional grade photoshop CG's.) I'll have you know now my chop shop jobs are meant to be fast, simple, and Proof of Concept's style of photoshop'ing and not meant to show my real skill.
As such, my next Photoshop job will utilize the abovementioned Sega style of CG showing a whole new level of my photoshop abilities. I had originally planned on using CG skills I learned from the To Heart CG artists, but that was for the 90's, this is about now ;)
Be sure to look out for my next Photoshop job. Or when the heck am I going to continue playing Luminous Arc2? I have several more guides to write/edit!
Oh how I'd love to photoshop on my Pocket PC. But at high resolution and anything over 2MB is gonna choke any handheld of today....which I can photoshop in my Pocket PC, my LA2 4Koma was done that way, but it's the amount of layers, resolution, etc. that make it all more sluggish.

Of course, these and my previous Ayano photo chop shop job are NOT the best of my abilities as those previous 'shop jobs were done in a quick time and not using the professional grade style. (An amusing story going way back to 2004, back when I was a beta tester for Novalogic and they had a booth at E3 2004, with us Novalogic beta testers showing the E3 guests (who were aptly named something like E3_guest009189) how Joint Ops works and how fun it could be. That's when I stumbled upon Sega's E3 FTP server where I was able to get my hands on some sick resolution Photoshop files which, amazingly enough gave me a clearer look into how to make professional grade photoshop CG's.) I'll have you know now my chop shop jobs are meant to be fast, simple, and Proof of Concept's style of photoshop'ing and not meant to show my real skill.As such, my next Photoshop job will utilize the abovementioned Sega style of CG showing a whole new level of my photoshop abilities. I had originally planned on using CG skills I learned from the To Heart CG artists, but that was for the 90's, this is about now ;)
Be sure to look out for my next Photoshop job. Or when the heck am I going to continue playing Luminous Arc2? I have several more guides to write/edit!
Oh how I'd love to photoshop on my Pocket PC. But at high resolution and anything over 2MB is gonna choke any handheld of today....which I can photoshop in my Pocket PC, my LA2 4Koma was done that way, but it's the amount of layers, resolution, etc. that make it all more sluggish.
January 26, 2009
Yet another Luminous Arc2 Ayano shop job
Hmm, someone uploaded my previous Ayano 'shop job to Danbooru. As if I wasn't living there when the first danbooru coded website took a dive.
This next job has me doing a bit of zaniness out of nowhere. I had this great idea to use the previous photoshop job and with a bit of camera tweaking, an hour or two on photoshop we have this:
It's a smaller res than the previous image because blowing up a DS screenshot is like asking for a natural censor blur on the end product. I know some people can't help but bicker about censors in h manga, so this is staying at the present resolution until I have the heart to upload a sicker one.
And you are probably wondering why her hands are quite large. Well, it's like that in the original image, so go fish. I did wonder how does Pop's 14'ish year old hands fit in that sleevey gloves of hers...
What with my photoshop jobs being uploaded everywhere with no small piece of credit I'm inclined to fix my Tama-nee Lord of War parody optimized for imageboards. These things take time you know, and not many people can spend the time to do a quality photoshop job like this. Tiny little mistakes like pixelized edits mixed with the smoothness of the original image gets frowned upon these days.
Next time people, credit the shop job to the original 'shopper. Because we all know who drew these things in the first place, but it's also a matter of who took the time to work on it as much as it extensively has been done.
This next job has me doing a bit of zaniness out of nowhere. I had this great idea to use the previous photoshop job and with a bit of camera tweaking, an hour or two on photoshop we have this:
It's a smaller res than the previous image because blowing up a DS screenshot is like asking for a natural censor blur on the end product. I know some people can't help but bicker about censors in h manga, so this is staying at the present resolution until I have the heart to upload a sicker one.And you are probably wondering why her hands are quite large. Well, it's like that in the original image, so go fish. I did wonder how does Pop's 14'ish year old hands fit in that sleevey gloves of hers...
What with my photoshop jobs being uploaded everywhere with no small piece of credit I'm inclined to fix my Tama-nee Lord of War parody optimized for imageboards. These things take time you know, and not many people can spend the time to do a quality photoshop job like this. Tiny little mistakes like pixelized edits mixed with the smoothness of the original image gets frowned upon these days.
Next time people, credit the shop job to the original 'shopper. Because we all know who drew these things in the first place, but it's also a matter of who took the time to work on it as much as it extensively has been done.
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